So We’re Back to Blaming Movies and Video Games For Real-Life Violence
Boiling Point By Robert Fure on December 17, 2012 | Comments (7)In the wake of the most recent tragedy in Newton, Connecticut, where a gunman murdered twenty-seven people, many of them children, people look first for answers and second for responsibility. What caused this event and who is to blame? It doesn’t take long for people to point the blame at things they don’t understand: guns, video games, movies. As objects can’t bear responsibility for actions, being inanimate, I’ve always considered this to be a silly, borderline maddening ordeal. When looking to lay blame, we should look for people, not things. But, none the less, in the world of an ever-present, ever-on media, there is bound to be rampant speculation and accusations against the things many of us love. Even some within the system, like Django Unchained star Jamie Foxx, have allowed some blame to be set upon violence in Hollywood films. Does fictional violence cause real world action? Is entertainment to blame for real world tragedy?
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