Goldeneye

Culture Warrior

Buried deep within this sentence (Doritos are delicious) is an advertisement. Did you catch it? You probably didn’t because it was so subtly subliminal, but that’s exactly how product placement has worked for a century to varying degrees of success. After all, there’s a thin line between using real-life products in a film to create a sense of verisimilitude and using them to promote the product in question. Where that line is drawn is up to each person. One person might see a kid reading “National Geographic” in It’s a Wonderful Life and think it’s quaintly appropriate while another person might find it craven and conspicuous. To the same extent, different film productions have delivered brands with means ranging from the slyness of near-imperceptibility to almost Doritos-Scorchin’-Habanero-Flavor levels of obviousness. It’s far from new, and even though sold items have sneaked their way into movies for almost one hundred years, there’s been an explosion in recent decades, seeing a new revenue stream for studios and a new annoyance for film fans.

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This week, while not breaking my hands, I have been mostly considering the question of video game tie-ins. Largely born out of that commercialist need to squeeze every last cent out of a film’s appeal, 99% of what is released to this market isn’t even worth considering, but there are exceptions, and they do – I have come to believe – fall within the merchandise remit. For some reason, despite the easy relationship between gaming and cinema as two immersive, escapist mediums, certain cinephiles will always look unfavorably upon gamers as their sweaty, pasty siblings. Just ask Roger Ebert. That probably has a lot to do with the slap-dash way most tie-ins are put together, and also something to do with the way Hollywood consistently fails to make good films out of games as well. So in the interest of diversity, and because my love of gaming is almost as profound and pronounced as my cinematic obsession, I hereby offer three of the greatest tie-ins every released.

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Every so often, a film emerges from the fray to prove its popularity and warrant a sequel. More and more, franchises are planned out in advance, but when one film turns into a franchise, a cash register sound goes off in the ears of the studio. Even though the kid stays in the picture, sometimes the director does not. Maybe the director is done working with the material. Maybe the producers want a more seasoned hand. Maybe a simple schedule conflict keeps him or her out of the chair for the next round up. But the show must go on, so the producers find another director to fill the slot – a director who ostensibly inherits all the strengths and weaknesses of a franchise birthed by someone else. Cinematic sloppy seconds that could have easily turned into sloppy sequels if it weren’t for a steady, talented director guiding the ship. Here’s a list of the ten best.

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DUNE

Since Peter Berg might possibly, maybe, could not be directing Dune, we’ve decided to throw a few hats into the ring. Who do you think could helm one of the hardest science fiction adaptations of all time?

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Casino Royale Director Martin Campbell

Martin Campbell has resurrected James Bond from the dead. Twice. So why is he not the permanent James Bond director?

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published: 02.12.2012
SF IndieFest
published: 02.12.2012
B-
published: 02.11.2012
Berlin Film Festival
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